Fun combat vehicle design. Tried a different brush and rendering style similar to what I've seen other hard-surface artists use and it gave the drawing personality.
Final
Started with some references for context and design direction
Then did some shape studies for better understanding of form and proportion
Another study
Aaand another study
Then another
Then did some side view silhouette iterations for a light vehicle
And some side view silhouette iterations for a heavy vehicle
Then took my favorite 3 light vehicle silhouettes and sketched 'em up
And took my favorite 2 heavy vehicle silhouettes and also sketched 'em up
Went into blender and made a quick blockout for my favorite of the 3 light vehicle sketches
Quick sketch-over 3D blockout to show for feedback